Jimmy Santos
Lead AI/UX Design | Apple
Lead AI/UX Design | Apple
Adaptive Product Designer with years of experience in SaaS accounting, defense systems, enterprise tools, entertainment (including Apple TV), data visualization, and mobile. Focused on user-centric design, workflow optimization, and enhancing user experiences. Skilled in user research, cross-functional collaboration, and iterative design. Adept at managing complex projects, developing design systems, and ensuring regulatory compliance. Committed to solving complex problems and delivering exceptional user experiences.
Apple
Lead AI/UX Design
Enterprise Solution Tools | Apple TV | July 2024 - Current
Production Portal - A centralized hub for Apple TV production partners to access key applications, manuals, guidelines, forms, training, and support contacts
Led UX design for centralized internal tools supporting Apple TV production partners, streamlining enterprise workflows, operational resources, and cross-functional collaboration.
Designed scalable enterprise experiences that simplified complex operational processes, improved workflow efficiency, and reduced friction for internal users.
Partnered with product managers, engineers, and stakeholders to translate business and operational requirements into intuitive, data-driven UX solutions.
Integrated AI-powered tools such as Claude Code into the design process to increase efficiency, accelerate prototyping and validation, and help deliver product solutions faster while maintaining a high standard of user experience.
FloQast
Sr Product Designer - SaaS Accounting Software
Jul 2022 - Jun 2024
FloQast is a Cloud-based accounting software streamlining month-end close processes, optimizing task management, workflow, and collaboration, with seamless integration for enhanced efficiency.
Developed engaging user interfaces, elevating user experience and efficiency while managing the financial statement close process at the end of each financial period.
Revamped Ad Hoc reporting in accounting, reducing repetitive tasks during monthly closings and simplifying project and task access. This streamlined workflow enhanced responsiveness and flexibility.
Led product design initiatives redesigning legacy applications to increase workflow efficiency for users and increase company revenue.
Collaborated closely with engineering teams to ensure smooth design integration, addressing complex tasks and involving multiple stakeholders.
Tailored Design System components to meet specific project needs, maintaining design consistency and accuracy in financial reporting.
Tracked Net Promoter Score (NPS) and other metrics for ongoing enhancement, identifying and resolving discrepancies before they became significant issues
Mentored junior product design practitioners in best practices, process, and UX methodology.
Led collaborative cross-discipline initiatives, fostering synergy and alignment among diverse departments for cohesive project outcomes
United States Space Force
Sr Product Designer - Department of Defense Satellite Systems
Oct 2019 - Jul 2022 (2 years)
Modernization of the Surefire (code name) tool, a Deconfliction support application aimed at assisting CSpOC Operators in managing customer requests and offering safe recommendations for RF Missions.
Led the redesign and modernization of the Deconfliction support software UI, improving usability, visual clarity, and functionality based on user feedback and modern design principles.
Conducted user interviews at Vandenberg Space Force to help the Guardians work more efficiently through the deconfliction process.
Led the redesign of Space Force login pages to enhance user engagement and strengthen brand identity, incorporating intuitive design elements and seamless user experience principles.
Collaborated with the Deconfliction team using Miro boards to analyze their workflow, identify inefficiencies, and enhance operational efficiency through collaborative sessions and iterative improvements.
Fullscreen
Sr UX/UI Designer - Enterprise Tools /CRM
Nov 2017 - Oct 2019 (2 years)
Fullscreen, LLC, a prominent American entertainment company, provided a range of tools, services, and consultation to social media content creators and brands as a multi-channel network. Formerly owned by Otter Media, it is now part of Warner Bros. Discovery.
Developed UX methodologies for Fullscreen Enterprise products, integrating user research, persona development, journey mapping, iterative design, and usability testing to optimize user experiences across platforms.
Managed end-to-end product design, guiding from concept to final execution through collaboration, research, prototyping, and iterative refinement.
Transformed research findings into actionable insights for UX enhancements, ensuring they aligned with user needs and business goals.
Boosted internal accounting efficiency at Fullscreen through streamlined processes and automated tools, optimizing tasks like invoicing, expense tracking, and financial reporting.
eHarmony
Sr UX/UI Designer - Lead Mobile iOS
Jan 2013 - Dec 2016
Revamped eHarmony's communication flow, enhancing user engagement through strategic redesign and optimization.
I created comprehensive UX documentation outlining design patterns, principles, interaction guidelines, visual style, information architecture, usability standards, accessibility guidelines, and design decision rationale.
Participated in usability testing sessions to analyze findings, identifying key insights to prioritize and implement improvements for enhanced user experience.
Streamlined the subscription registration process by identifying and addressing friction points, simplifying user interactions and improving overall accessibility and efficiency.
Zygna
Sr UX/UI Designer
Feb 2012 - Mar 2013
Contributed to increasing Daily Active User (DAU) engagement in the game "Empire and Allies" through strategic UX/UI enhancements and feature optimizations.
Developed UI designs using sketches, storyboards, and wireframes to visualize and iterate on user interfaces, ensuring intuitive and effective user interactions.
Enhanced the UX flow for game unit selection within inventory and store menus, optimizing navigation and interface design to streamline user interaction and improve overall usability.
Skills
AI | UX | User Interface | Visual Design | Agile | SaaS | CRM | Internal Tools | Design Systems | Figma | Sketch | Wireframe | Mobile UI | Fintech | Information Architecture | Data Visualization
Patents
Education
State University of New York at Buffalo - Graphic Design
Activities and societies: Member/ President of Cycling Team
Graphic Editor - The Spectrum (School Newspaper)
Contact